Adjusted plugin binary format to pave the way for more advanced language features. Lots of stability and code quality improvements. Improved methodmap API and documentation. Here are all the changes that were made since 1.
The Dev Builds page now points to the new 1. Many thanks to Peace-Maker for writing up this news post for us! If IRC is more your thing, we're still there too!
Jul 07, Hello everyone, as you can see SourceMod 1. Gamedata updates will still be supplied to the 1. The following changes listed below are what's new since the 1. Once again, thank you to the following community members who have assisted the SourceMod development team since the 1. BlockSize and ArrayStack. ExportToString and KeyValues. The Stable Builds download page now points to 1. CS:GO code on launch had much of the same code as CS:S making it really easy to port the cstrike extension over to CS:GO and make plugins for one work for both for the most part but this has changed heavily over the years as they strip old code out.
What happened in the last update is they moved away from weaponids and removed item script files and merged everything into items. In doing so they removed functions SM used or are no longer used in the same way or inlined on windows. When the extension was finally finished we considered it a temporary fix since it isn't very maintainable. So here is the approach currently being discussed.
The id's for the weapons that are currently in the enum will be mapped to itemdefs so internally we will use itemdefs but plugins will see it as the old id's.
Anything currently not in the weapon ids enum will use the itemdef index. This will require us to update the include with new itemdef indexes when they are added thus plugin recompiling if they want to use the new values. This change will break certain weapons as well, currently the extension does some assumptions for weapons that aren't default cz75a, usp-s, m4a1-s, revolver. Currently it passes the weaponid for the item that it replaces.
So those weapons will be added to the enum separately. I have final say if they are added or not. Apr 29, It's been quite a bit of time since our last news post, so not only do you get a development roundup, but some other related news spliced in as well!
Metamod:Source stable branch 1. However, like SM about 1. There will be no more "final" releases of MM:S. As with SM, people looking to update their servers after a breaking game update would often grab the latest release rather than a snapshot build, not realizing that they might need something a bit more fresh.
In addition to now avoiding that confusion with MM:S, we've also revamped its builds download page , adding similar revision information and source links to what you see on the SM builds download page, and adding support for HTTPS to all downloads.
SourceMod stable branch 1. We're continuing to provide many, many game compatibility updates as needed, including updated gamedata files. Additionally, multiple bugfixes have made their way in since this was tagged as the new stable branch a bit over a year ago. On the note of bug fixes, after weighing the pros and cons, we've decided to switch to GitHub Issues moving forward for future bug reports and feature requests for SourceMod.
While this requires users to have a GitHub account to report an issue, many didn't know that the previous bug tracker existed, let alone that they could log in with their forum credentials.
It also unintuitively took forum email address, rather than username. There are numerous stagnant issues there, many that are no longer relevant or that have just been requiring more information for years. This will give us a fresh start. The old tracker is still available, but set to no longer accept new SM bug reports. As before, it will not be for general support or help. The forums are better suited for that. Metamod:Source development branch 1. Removed the old v1. Resources Blog Articles.
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